

The skill trees seem to allow you to spec towards solo play, or to make you the best teammate around.

What I’m getting at is that all of the characters seem viable, and good choices for whichever play style you like. That said, I almost went with Jacob Boyer, who can summon a ghostly sniper rifle and eliminate multiple foes at once.

Rounding out her abilities is an umbrella that acts as a shield, absorbing bullets before thrusting them back at her enemies. Oh, and that’s upgradable, too, by the way. Also, the second I realised she could drop a purple spectral elevator that boosted me into the air? Yeah, I was sold. Of the playable characters, I went with Layla because, to be honest with you, the fact she can summon her vampire boyfriend who will go and kick vampire ass for me was too much of a temptation to ignore. Of the content I got to explore the story sections feel like I’d perhaps prefer to play solo, but there are optional components in the world Redfall creates that feel like they’d be a blast with friends. To clear up the questions, it’s a first-person shooter that is playable in co-op, but also all by yourself. There’s been a lot said about what Redfall is or isn’t, but having played it, I can tell you it’s perhaps more familiar than you might think. After playing a few hours, it feels like a combination of all that Arkane has learned from the Dishonored series and Deathloop, but mixed it in with a supernatural narrative and, crucially, some fantastic shooting. Let’s get this out of the way right now: Redfall has already done enough to convince me it’s going to be fantastic.
